- When you say, âI want to do it, but Iâm stuck because I donât know what the next step is,â the next step is basically to âgather information to be able to know what the next step is.
- There are âpeople with zero choices,â âpeople with one choice,â and âpeople with many choices.â People with zero choices donât know what their next step should be; people with one choice may not be the right choice, but there is only one path, so they go ahead without hesitation. When there are many choices, there are those who stop and say, âWhich is the best choice?â and there are those who choose the one that looks good and go on.
- 0 people should gather information. Specifically, for example, if you want to make a game, you should find out what the kind of game you want to make is made of. Those who are confused because they have many choices should understand that âI donât have the knowledge to choose the best option right now. You should roll the dice and make a decision because you are wasting your time worrying about it.
What would you like to see happen in this conversation? I got a question about what to say when someone says, âI want to do it, but I havenât started yet,â so I want to think about that. What kind of âunexecutedâ is this âunexecutedâ? A state in which someone âwantsâ to do something, but hasnât done it yet. What is its âconditionâ? Why they are not doing it is either âthey say they want to do it, but they really donât want to do it that muchâ or âthey really want to do it, but they are stuck because they donât know the next stepâ. Is there anything else you can tell us about that âconditionâ? Letâs delve into the latter this time. When you donât know what the next step is, the next step is basically to âgather information to be able to know what the next step is,â but maybe this isnât quite right. What kind of âstep is understoodâ is this âstep is understoodâ? For example, if the other person says, âI want to make a game,â if you know what youâre talking about, you can come up with several options: âDo I use Siv3D, Unity? Or HackforPlay or Scratch? What kind of âHackforPlay? Scratchâ is that? NGKW HackforPlayïŒScratch What kind of âpersonâ is this âpersonâ? There are âpeople with zero choices,â âpeople with one choice,â and âpeople with many choices.â People with zero choices donât know what their next step should be; people with one choice may not be the right choice, but there is only one path, so they go ahead without hesitation. When there are many choices, there are those who stop and say, âWhich is the best choice?â and there are those who choose the one that looks good and go on. What is it that you value? Well, I hope this exchange will be a catalyst for those who are stuck at this point to start making progress. Is there anything else you can tell us about this âpersonâ? 0 people should gather information. Specifically, for example, if you want to make a game, you should find out what the kind of game you want to make is made of. Those who are confused because they have many choices should understand that âI donât have the knowledge to choose the best option right now. You should roll the dice and make a decision because you are wasting your time worrying about it. Where is this âpersonâ located? Well, I am speaking from my imagination since I am in a place where I cannot observe directly.
-
0 people should gather information. Specifically, for example, if you want to make a game, you should find out what the kind of game you want to make is made of. Those who are confused because they have many choices should understand that âI donât have the knowledge to choose the best option right now. You should roll the dice and make a decision because you are wasting your time worrying about it.
- Where is this âpersonâ? I donât know. Itâs not in my observation range. What kind of âunderstandingâ is that âunderstandingâ? For example, if you ask a question or apply to the Unexplored Juniorâs Question Box, you will be in my observation range. Then I can give you better quality advice. What kind of âIâ is that âIâ? People who like to see people who have stopped moving by giving advice. What would you like to see happen regarding this âpersonâ? What, me? Well, Iâd be very happy if you could say, âThat advice you gave me at that time motivated me! Iâd be happy if they say, âYour advice motivated me! What needs to happen to the âpersonâ for that to happen? What happens to me? I should simply increase the amount of advice I give. Subsequent development is a stochastic event, so if you want to increase it, you should increase the number of times you go to bat. Can you do that with respect to âpeopleâ? In the meantime, maybe we should work on feedback for the next unexplored junior application? What kind of âunexplored juniorâ is this âunexplored juniorâ?
This page is auto-translated from /nishio/ăăăăăăă©æȘçæă using DeepL. If you looks something interesting but the auto-translated English is not good enough to understand it, feel free to let me know at @nishio_en. Iâm very happy to spread my thought to non-Japanese readers.